What's that about? The article did not mention anything about a memory limit. On SoniVox's web site, they mentioned that a library in Kontakt or Giga format was about 1.3 GB, but due to a memory limit, but due to a memory limit, the SoundFont library fit onto one CD. I read on the FluidSynth web site that "SoundFont(R) is a registered trademark of E-mu Systems, Inc." This article does say it is a brand name, but perhaps the trademark holder should be mentioned? - Jerome Potts 03:08, 2 July 2007 (UTC) Memory limit/ Hardware synths
Yes, look at the free SoundFont/MIDI player SynthFont or the SoundFont editor Viena (not "Vienna") at trademark Why don't you try the Sonar forums? - WayneMokane ( talk) 04:13, 25 July 2008 (UTC) Soundfont player? ĭoes anyone know of a simple soundfont player that can open up sf2 files and allow playback with a clickable keyboard interface?
This talk page should only be about this article and how to make it better.
I hate to sound like a wet blanket but Wikipedia is not for technical support. Could someone give me a hint or something? I'd appreciate very much. I'd like to use soundfounds for the drum tracks but I don't know how. I use to work with Guitar Pro, then Reason to create samplers for the midi files, but I had no satisfying results with redrum while importing, 'cause the drum pieces - like hihats or bass - doesn't match. sf2 is the Filename extension for SoundFonts how to use soundfont with sonar?
What is the Filename extension for SoundFont? - Abdull 12:40, 2 October 2005 (UTC) Yep, should be bidirectionally compatible. Shouldn't that be worded as either bi-directionally compatible or more correctly as cross-compatible (compare backwards-compatible and foreward-compatible)- Jack Schitt 07:41, 5 June 2006 (UTC) WayneMokane ( talk) 14:56, 1 July 2011 (UTC) bi-directional compatible? You should consider signing up for a user account. Preceding unsigned comment added by 64.83.206.190 ( talk) 04:57, 27 June 2011 (UTC) Thanks for improving the article. This whole article has the stink of someone who doesn't know what they're talking about, parroting marketing fluff as if it means anything. Soundfonts are nothing more than Creative's implementation of sample-based synthesis and there's nothing particularly special about it other than it becoming a de-facto standard due to Creative's domination of the PC-soundcard industry.
If you're comparing SoundFonts to other sample-based synthesis implementations, then you're squarely in subjective territory, and given the flexibility of sample synthesis, the skill and quality put into the patch bank is going to be the deciding factor, not the specific technical implementation. Which do you mean? If you mean 2-op FM synthesis, *any* sample-based synthesis will beat low-end FM hands down, and it is completely disingenuous to represent SoundFonts as being any way special in that regard.
Maybe you can add the non-Soundfont (GM bank) version so people can play both side-by-side, for comparison? - WayneMokane ( talk) 19:05, 19 April 2011 (UTC) What exactly IS a "non-Soundfont GM Bank"? That could mean anything from a pro quality dedicated synthesizer, to the Ultrasound and DLS sound banks used by competitors, to the cheezy AdLib derived 2-op FM synthesis common on lower end Soundblasters and their clones, which became synonymous with MIDI among the ignorant masses of windows users in the 90s.
Preceding unsigned comment added by 12.193.27.158 ( talk) 22:01, 28 October 2009 (UTC) I think it's a good idea in principle. In any event, I'm not sure it's a compelling example of how soundfonts are distinctly better, since it still resembles electronic music rather than anything acoustically recorded. If you're talking about that sidebar clip labelled Side By Side by Pascal Provost, all I can say is not everyone is going to share your positive opinion. I composed a song, originally in MIDI, and noticed it became quite awesome when played with soundfonts freely disponible in the public domain. 9 Is the Windows section really necessary?.